Environment Art

Programs:

  • Photoshop

  • Maya

  • Unity

  • X-Normal

Some of the environmental pieces made for the game. There are multiple “story modes” in Distance which lead to small variations in style.

Staging for scenes was collaboratively done in Unity using a custom level editor.
Tasks: 3D Modeling, Texturing, Materials / Shaders, Level Staging

 
 

Level Design

Co-directed a campaign inside Distance with Eddie Peters. From planning out the flow of a level to placing objects and supporting a story, it was an engaging and fun experience. On the side is a trailer of the story mode called Lost to Echoes.

survivethedistance.com

 
 
 

Production Art and UI

Programs:

  • Photoshop

  • Unity

  • Traditional

Collections of some of the icons and posters designs made for the game.


Steam achievements, icons, and loading screens for the different campaigns of the game. Staging for some of the loading screens was done in Unity.

Various production art from various stages of the game’s development, also.